Augment kit swtor. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Augment kit swtor

 
 Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloysAugment kit swtor  So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e

Step 3 – Sell the rare crafting materials to other players on the GTN. . British spelling solidarity. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. By deepdarksoul June 26, 2012 in Suggestion Box. I tried RE these and I'm not getting any MK 11 slot components. Thanks for any help! Crafting Trainers have the kit schematics. News. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. . Suggestion Box. Edited May 8 by DawnAskham14 votes, 35 comments. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. x I used to RE stacks of the Assembly. com to find the look you want) you can already start to get the augment slots, with the kit's. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Last night I were buying some kits for 350k, so yeah prices flactuate and sometimes the demand can overwhelm the supply for a bit. - do not go overboard and augment kit all your gear. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. The dedicated guide contains tips for all roles in both PvE and PvP. - synthweaving makes the strength, willpower, critical, surge augments. Support. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Game Update 7. Almost everyone should get this tier of augments. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. CryptoArmstech is a crafting crew skill. Business, Economics, and Finance. I have carefully checked the vendor and my own schematics and it is not there. So basically, it would be about 85k extra to augment this one before you eventually augment the final relic. e. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Individual Pieces. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. For Augments. By Viridionyx, December 1, 2012 in New Player Help. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. I know many of us are on the PTS testing and I have seen a few kits for sale on the GTN but that is not at all a good indication of the price I could charge on a live server. The dedicated guide contains tips for all roles in both PvE and PvP. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. 0 coins. 0 since there won’t be a new tier of. All Activity; Home ; English ; General Discussion ; Augment slots leaving crafting? What?Aug confusion : r/swtor - Reddit. Artiface- Makes the enchancments. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that. . Location of 7. Credit sinks in SWTOR, or Star Wars: The Old Republic, refer to mechanisms within the game that deplete players’ virtual currency. This crafting material is used in the construction of Augmentation Kit MK-6. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Support. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. - only add augment slot kits and augments to custom/orange quality gear because they can be upgraded via item modifications and remain in use (static stat gear WILL get replaced and the slot kit is gone). 8k. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. So you would steadily progress your augment similar to your mods, enhancement, barrels, hilts, etc. This is important to note because it has caused no small amount of headache for players finding out the hard way - when you buy an upgrade, like a bump up to IR 322 of your Decurion chest piece, the new item automatically and completely overwrites the previous, which is irretrievably. 1. 2k credits at present, and I predict at worst ~ 48. Does anyone know if the devs have said whether we will be able to use augment kits to add augments to matrix cubes and legacy items (orange belt and bracers)? Curious if that will be viable. Augments are mainly to fix holes in stats. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. I tried RE these and I'm not getting any MK 11 slot components. This has been bugged for MONTHS. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. This. Any skill crafting profession that can make augments can make the kits. - armortech makes the aim, cunning, absorb, shield augments. 0 vendors on the Republic Fleet. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Any of those can craft the augment kits needed to add a slot. By Dragonexadon May 16, 2012 in Crew Skills. STAR WARS: The Old Republic > English > Crew Skills How to craft Augment Kits? Reply. . SWTOR Augments Guide: Everything you. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Members; 16. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. AtlasOs. Store. 224K subscribers in the swtor community. 311. a source of additional stats over and above un-modified weapons). They range from Mk-1 to Mk-6. The dedicated guide contains tips for all roles in both PvE and PvP. News. RE'ing those crafted items will give you the component you need for the kit. G Armormech, Armstech, Synthweaving. Recommended Posts. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. Game. You also have a 30k price to add the augment kit to the gear. Armstech Augments; Augment 73 – General; Augment 74 – Advanced; Augment 77 – Superior. Star Wars - The Old Republic (Part Six) ~ All You. Synthweaving is the force user equivalent of armormech, so why shouldn't the force user equivalent of armstech (artifice) be able to craft augment kits as well? As of 1. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). ) 2) Using one of the "Modification Tables". Armor mech makes money through augments and augmentation kits. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. Read More. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. This is now not really great unless it's a level 49-50 item. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 0 Deconstruction Basics Guide. Store. x -- check out the blogs and enjoy the theories. Individual Pieces. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat. If you're trying to remove the augmentation kit, not possible. This will add an augment slot to your armor piece. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I often use this to know what level. Preferred/F2P pay more. Why force the ext. Step 3: Select the Gear – Select the. Store. 224K subscribers in the swtor community. Hey, first post so please be patient. I am just wondering how to make money from crafting and how to assess whether I can make money from creating a certain kind of item, particularly items which are customers usually buy in bulks or should at least sell with a fair chance: medpacs, med-units, augmentation kits, grenades, stims, adrenals, dyes, color crystals, rating 208. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. The dedicated guide contains tips for all roles in both PvE and PvP. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Any crafts grade 11 component can be RE's to a MK11 aug slot component. To add an augment slot to an item now will require you to use the Item Modification. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. Share More sharing options. There are stations available on the Fleet. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. Individual Pieces. The dedicated guide contains tips for all roles in both PvE and PvP. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Get appSynthweaving takes care of the armor shells, augments, and augment kits. Recommended Posts. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Individual Pieces. The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). So i was just wondering which of the three crew skills to take in order to make augments. Examining the items in the Mod Table show 0/1 Active Modifications - However, there are no slots showing, nothing that I can drop a Mod into. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Augment kits since it seems like new kits won't be released same time. I checked the patc. Not sure if there is one on the fleet, don't recall seeing one there. . Augmentation Kit MK-1 is a premium -quality augmentation kit. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. 0 are still valuable, more than even the. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). Found the Canadian! Kiwi actually. It used to be that your augments were linked to your level. 3. First, get the kit schematics from the crew skill trainer. 3 goes live. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). . Edited May 4, 2017 by bdattThis SWTOR Augments Guide will help you learn what Augments are there, how to craft them and why Augmenting your gear is very important for your Character!. In that case the level requirement to use the gear would be level 9. You need the RotHC expansion in order to buy advanced crafting (401-450), I believe. 4. News. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. Star Wars name: Augmentation Slot Component MK-10. They are available to low level players, but aren’t really worth. premium_01a. Gold 300 augments (Superior [type] Augment 77 + Augmentation Kit 11). . Swtor augmentation slot component mk-1Swtor how to get augmentation slot component mk-10 . I debated either taking arms or armor tech with my trooper. Go to topic listing. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. Armstech can also make them. Individual Pieces. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. SWTOR. Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. You can reverse engineer the non-moddifiable armor to get. And you will also need to make higher "Grade" kits to put them in. To add an augment slot to the item, you have to spend credits and use an augmentation kit. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. 1. As a general piece of advice, do not worry about. Home ; English ; New Player Help ; Q about Augment Slots Q about Augment Slots. Below is a brief overview of the features coming with this update. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). All Activity; Home ; English ; Crew Skills ; why can not all crafting classes make augment kits?If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. Posted February 26, 2021. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 0 PTS Recap! DanielSteed Jan 28, 2022. Disillusioned by 1. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. To unlock augment slots in SWTOR, you need to complete a few steps: Step 1: Reach Level 50 – To unlock augment slots, you need to reach level 50. Click this to say thank you if my post was helpful! : So post-4. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) RKLimes. mat. Jump to content. SWTOR. (Someone can make it for you or you can buy it on the GTN. . The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. It takes 10 components to create a kit. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. Go check your Armormech trainer again. Posted February 26, 2021. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)SWTOR: Star Wars the Old Republic. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Augments are mainly to fix holes in stats. Almost everyone should get this tier of augments. Aritfice makes Hilts, Color Crystals, and Enhancements. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. 9k. SWTOR 7. 1 around the corner?My artificer, while making a generator for a low-level Trooper alt, reverse-engineered 3 of the lvl 23 green generators (aim stat). The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Put the augment kits on your gear. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. That cost is 10 units of materials, and these units are attained by REing 10 crit-craftable pieces of gear. Who makes augment kits Swtor? armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). They should, IMO, make the kits require blue-grade Slicing mats to alleviate. com . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. AtlasOs. I read you need 10 components from REing crit craft able items. Synthweaving vs Artifice: Synthweaving provides armor, Artifice feeds your mainhand and offhand. Share1. Even SoV Solo or Story can be done without augments. Slicers find the augment schematics. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Check Details. Lucasfilm, Broadsword, BioWare, or Electronic Arts. So 2. The dedicated guide contains tips for all roles in both PvE and PvP. 1) Supply and Demand. The Kit is just used to install a graded slot for an equivalent grade augment . Is it even worth trying to augment my gear right now with 7. And the augment kits cost about 60k - 80k each. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 3. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Posted November 25, 2012. The dedicated guide contains tips for all roles in both PvE and PvP. mat. Quote. BioWare neglected to include vendors that sell Tactical Items or Legendary Implants, so don’t bother transferring a toon that doesn’t have those. - synthweaving makes the strength, willpower, critical, surge augments. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. . Posted November 23, 2012. . ObiJuanShenobi: 07. 3. Share More sharing options. There are augment slots and there are augments. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Business, Economics, and Finance. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. You make Augments the same way you make the kits: "learn" (IOW buy) the schematic from your crew skill trainer, collect the required materials, have a companion. Anyways, do you need high lvl crafting skills to. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. To craft an Augmentation kit you will need 10 kit. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Any guidance here appreciated. Armstechs also make shield augments and Armormechs. Which path do you think i should…SWTOR. The same goes for armour except that hilt/barrel is replaced with an armouring piece. I have also included the item types that each crafting profession can craft as an aid to help if you want something crafted before endgame. 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. This. Installing Augmentation Kits and Augments is simple and quick, but be careful. I keep seeing posts about people discussing which Augs to use in PvP gear. In this video I show you how to add an augment slot so that you can pop in your au. 0 Defense Guardian PvE Guide (Tank) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds!. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?To match the above listed changes. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Home Game News Store Forum Support PLAY. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. I mostly do heroics, warzones and GSF. - armortech makes the aim, cunning, absorb, shield augments. Why is upgrading a augment kit just as expensive as installing one on a piece of armor that isnt augmented? Let the price be determined on the previous kit, like if you upgrade from (just throwing something in here) 5 to 10. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. If you’re looking for a cheap modifiable set of armor. Armormech makes Absorb, Aim, Cunning, and. Go check your Armormech trainer again. Part of Vulkk's "SWTOR Basics" series. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. SWTOR Artifice Crafting Guide. Take care, neighbour. 8k. Followers 0. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. SWTOR Augments Conduct – Item Modificatoin RailroadAugment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. I wouldn't. RE'ing those crafted items will give you the component you need for the kit. More sharing options. In the 7. You will need an Armstech to make accuracy augments at end game, a Synthweaver to make critical augments, and an Armormech to make alacrity augments. Just make them and RE them. Almost everyone should get this. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. I've now created and additional augmentation slot on a lightsaber. 6. Augment slots are added to your gear using a augmentation kit and a augmentation station. SWTOR. Reply. Other languages: MK-10-Aufwertungsslot-Komponente. ago. I like the math there. Given the cost of augmenting, it is best to wait till you get your set bonus gear and then augment them. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Look at your two orange/custom lightsabers again. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Followers 0This might have been placed once before. It gives you a simple 1 to 1 ratio. Slots require Augment Kits (MK-10 for end game, IIRC). Your secondary goal is to run slicing missions and get the level 6. CryptoAugment kits are used to create augment slots. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. If you're trying to remove the augmentation kit, not possible. Armormech makes 4 types of augments; the others make 5. . See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. If a piece of gear does not have an augment slot, then you have to install one using a. 3 Class Changes;. HOWEVER. Forums. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. . . You should always create Augment Slots on Legacy Bound Gear. com . 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. Each MK-# has a certain max level of augment that can be used in them. Was allowing it a bug, or no longer getting augmentati. 1. 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. Sometimes you might have gear with a lower grade slot that you want to. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments.